#ifndef _______________WARD_PLAYER_CPP
#define _______________WARD_PLAYER_CPP

#include "player.h"

void player::reinforce(Force f) 
{ 
	merge(f,*shipForce,f.getSize());
}


void player::move(int src, int dest, int turns)
{
location = dest;
see(dest);
}

void player::see(unsigned int loc)
{

if (loc == -1) return;			//player in transit, no possibility of new PlanetSeen

if (loc > PlanetsSeen.size())	//grow the planet seen array to match this new location
	PlanetsSeen.resize(loc+1);

PlanetsSeen[loc] = true;		//hey, I've been there..

}












#endif